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FREEHAND SKETCHING Sketching is a very important technique for technical communication. Sketches can transfer ideas, instructions and information in a clear, concise form. “Thinking with a pencil” is a practice designers use to bring ideas and mental pictures to reality. Freehand sketches are often the first view of new designs. Long before formal drawings are made or computer models are created, a series of detailed sketches are analyzed and approved. Sketching is a personal skill which everyone can improve. Copyrighted Material Copyrighted Material Copyrighted Material Copyrighted Material Introduction to Freehand Sketching Sketching tools include: __Pencil or leadholder. __Leads: “H”, “F” or “HB” hardness. __Eraser: Continue to download »
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Sketching Constraints Tutorial Geometric Dimensional Constraints Sketch Constraints Activity Web Tutorial 1 2 3 4 Open a model in mm Start Modeling Start Sketcher Create the sketch shown 5 Click the Profile tool for straight lines drag for radius lines 6 Extrude your sketch As a Team 1 Use the dimension tools to create the dimensions shown 2 To modify dimension appearance from menu select Preferences Sketch 3 Add 3 circles to sketch 4 Exit Sketcher Constraint tool Note Sketch Preferences To Modify Sketch 1 Need to go back to original sketch Three ways to do this Double click Left mouse button on appropriate sketch in the Part Navigator shown in Timestamp Order Sketch Sketch 000 Position cursor over part in graphics window until outline of original sketch appears in pink double click left mouse button Go to sketcher as when beginning a new sketch but once in sketcher select the correct sketch number next to the checkered flag to edit Activity continued 1 Edit Sketch 2 Add a ground fixed constraint to the bottom line 3 Add a perpendicular constraint to
How To Build a Sketch Based Interface Tevfik Metin Sezgin Michael Oltmans Randall Davis MIT 6 893 SMA 5508 Consider This Device Spring 2004 Larry Rudolph Lecture Introduction Our Vision MIT 6 893 SMA 5508 Spring 2004 Our Model Larry Rudolph Tutorial 10 Sketching 3 The designer sketches with pen and paper The observer interprets the sketch The observer and designer interact Demo Conceptual mechanical design Client Low level sketch understanding Recognize sketch as mechanical device Server Simulate the recognized device MIT 6 893 SMA 5508 How did we get here Spring 2004 Larry Rudolph Tutorial 10 Sketching 5 Low level sketch processing Domain level recognition Connection to existing design tools Today s goals Learn to use the low level recognition toolkit Learn how to build a simple sketching interface with the toolkit Build your own interface to Xfig And now on to the Toolkit MIT 6 893 SMA 5508 Toolkit functionality Spring 2004 Larry Rudolph Tutorial 10 Sketching 7 Given a freehand stroke generate a
TUTORIAL 1 Sketching and Basic Operations Tutorial Objectives Learn about the components of the Unigraphics User Interface Go through the basic steps to create a sketch part assembly and drawing Learn to manipulate the graphical display with zoom pan and rotate functions Learn to use layers and to change the display of an individual object Practice 2 D sketching and constraining techniques Lab Tasks Complete the online tutorial Design An Overview of NX Sketcher Complete the following parts of the online tutorial Design Sketching in NX The Basics Working with Sketches Dragging and Animating a Sketch Finding an Alternate Solution Complete the following parts of the online tutorial Design Organizing Parts Displaying Parts Common Tools NX Essentials Deliverables Email the following parts to cadm4403 mtu edu by May 11 Part file names must start with your user name as shown in Table 1 Table 1 Deliverables for Tutorial 1 Tutorial Design Sketcher Constraining Sketches Exercises Practice 1 Constraining a U Shape Design
Autodesk Inventor 11 Tutorial Series Computer Based Training What You Will Learn Discover the program structure and essential features of Autodesk Inventor Learn how to use Inventor s sketch tools constraints 3D space work features and how to create and maintain Inventor projects You ll also learn how to create many advanced features sheet metal and weldments Topics covered on this DVD include Getting Started Getting started with Autodesk Inventor Creating a Single User Project File Types and Multiple Documents Changing Inventor s Application Options Prerequisites Users should be familiar with Windows and the standard user interface tools such as the mouse and Windows Explorer Inventor s User Interface and Help Tools Inventor Command customizing short cuts and Undo and Redo tool Inventor s viewing tools Sketch Constraining Dimensioning Inventor s Sketch and Part Application Options Units and Templates Sketches and Default Planes autoproject origin planes new sketch Inventor s 2D sketching tools 